I specialize in visual development, which involves production of illustrative concepts, world building, 3D vehicle and character models, textures, and constructing assets and environments for film, games and entertainment. I have always loved science fiction/fantasy and have an unhealthy obsession with starships. All of the work here was done by me and mostly in my spare time. You will find some of my commercial film work along with motion design and brand stuff as well. I’ve had the opportunity to wear a lot of different hats over the years which allows me to always have a variety of projects to work on and to stay on top of new technologies, trends and methods to streamline the creative process.
I tend to utilize whatever tools get the job done. My time working in motion and film has allowed me to expand my toolset to include 3D hard surface modeling, 3D sculpting and texturing along with traditional animation and film techniques.
My Tools:
ZBRUSH | CINEMA 4D | ADOBE CREATIVE CLOUD | OCTANE RENDER | BLENDER | PROCREATE
Organizations I have worked with: